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My game!
  Floofy, Feb 01 2010

Hi guys i programmed a game and i would like suggestion on how to make it more strategic.

this is a turn based game between white and black. white plays first, but starts with 54$ instead of black's 58$+3 (income when starting his turn).

The objective of the game is completly destroying opponement's wall.

There is 5 unit types:
#1 women (2$). This is what determines the number of people you can make each turns. The turn you make her, shes not active yet. For example if you start your turn with 4 womens, you can make 4 units.

#2 Peasant (4$). This is what determines your income. Every time you begin your turn, you get X$, which is the number of peasants you own.

#3 Wall (1$). This does not require womens to build

#4 Archer (5$). Explained below

#5 warrior (2$): These are what is used to attack. there is 2 attack options:
Fight: All your warriors will sacrifice themself against the wall. for each one of your warriors, one ennemy wall is destroyed, but you loose all of your warriors.
Hit and run: Your warriors will initially be killed by ennemy archers, but the survivors will destroy one wall each and run away. for example, if you have 10 warriors and ennemy has 3 archers, you will loose 3 warriors but you will destroy 7 of ennemy's wall.

When the game starts, everyone starts with 3 paysant, 3 women, and 10 wall.


The problem is that the game lacks strategy. its all about making sure its -EV for the ennemy to attack you by having enough wall/archer and making lots of peasants....
SO the game between good players usually last for a long time until someone clearly has way more peasants and eventually win

Note: i programmed a computer for it... it plays ok. if anyone wants to test it you can pm... however its not really that hard to beat whitout handicaps



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Little game i made
  Floofy, Mar 21 2009

Hey i would like testers for a little game i programmed
im not 100% sure itll work because since i programmed it they usually tell u it could be dangerous or something

pm me if u want to test

anyways heres the game:
there are 10 levels
on each level, there is a set number of ennemies to kill, and a set "bonus money"

you have 6 choices of spending
one is income (cost 50$, but gives you 25$ in every future rounds)
one is mercenary (cost 50$ and kill 7+ups ennemies. its poor because its kinda "wasted money" since it wont help in later rounds)
one is archer (cost 25$, it kills one ennemy per round)
one is soldier (cost 50$, it kills a number of ennemy equal to the ups each rounds)
ugrading (cost 100$, 15 more each times. also makes the archer cost 1$ less)
Spell (Cost 100$+25, Kills an ammount of ennemy equal to the number of archer, and also reduce soldier cost by 5)

every levels gets harder and harder, but if you maintain a solid income, good ugrades, and make sure to reduce the cost of soldiers and archers, its beatable



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Comments (3)


BW bets offer
  Floofy, Aug 15 2008

Hi im looking to do bw bets

PM me if interested. im a weak player about D+ level. small bets like 3-10$ aprox.

heres a bet i wuld like to do

Me and a computer (both toss) against you (terran) on a very open map
i get some map revealers tho

but you start with more scvs, and i start with less probes, something like 2 probes vs 6 scvs makes sense



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Comments (12)




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