My game!
Floofy, Feb 01 2010
Hi guys i programmed a game and i would like suggestion on how to make it more strategic.
this is a turn based game between white and black. white plays first, but starts with 54$ instead of black's 58$+3 (income when starting his turn).
The objective of the game is completly destroying opponement's wall.
There is 5 unit types:
#1 women (2$). This is what determines the number of people you can make each turns. The turn you make her, shes not active yet. For example if you start your turn with 4 womens, you can make 4 units.
#2 Peasant (4$). This is what determines your income. Every time you begin your turn, you get X$, which is the number of peasants you own.
#3 Wall (1$). This does not require womens to build
#4 Archer (5$). Explained below
#5 warrior (2$): These are what is used to attack. there is 2 attack options:
Fight: All your warriors will sacrifice themself against the wall. for each one of your warriors, one ennemy wall is destroyed, but you loose all of your warriors.
Hit and run: Your warriors will initially be killed by ennemy archers, but the survivors will destroy one wall each and run away. for example, if you have 10 warriors and ennemy has 3 archers, you will loose 3 warriors but you will destroy 7 of ennemy's wall.
When the game starts, everyone starts with 3 paysant, 3 women, and 10 wall.
The problem is that the game lacks strategy. its all about making sure its -EV for the ennemy to attack you by having enough wall/archer and making lots of peasants....
SO the game between good players usually last for a long time until someone clearly has way more peasants and eventually win
Note: i programmed a computer for it... it plays ok. if anyone wants to test it you can pm... however its not really that hard to beat whitout handicaps
Little game i made
Floofy, Mar 21 2009
Hey i would like testers for a little game i programmed
im not 100% sure itll work because since i programmed it they usually tell u it could be dangerous or something
pm me if u want to test
anyways heres the game:
there are 10 levels
on each level, there is a set number of ennemies to kill, and a set "bonus money"
you have 6 choices of spending
one is income (cost 50$, but gives you 25$ in every future rounds)
one is mercenary (cost 50$ and kill 7+ups ennemies. its poor because its kinda "wasted money" since it wont help in later rounds)
one is archer (cost 25$, it kills one ennemy per round)
one is soldier (cost 50$, it kills a number of ennemy equal to the ups each rounds)
ugrading (cost 100$, 15 more each times. also makes the archer cost 1$ less)
Spell (Cost 100$+25, Kills an ammount of ennemy equal to the number of archer, and also reduce soldier cost by 5)
every levels gets harder and harder, but if you maintain a solid income, good ugrades, and make sure to reduce the cost of soldiers and archers, its beatable
BW bets offer
Floofy, Aug 15 2008
Hi im looking to do bw bets
PM me if interested. im a weak player about D+ level. small bets like 3-10$ aprox.
heres a bet i wuld like to do
Me and a computer (both toss) against you (terran) on a very open map
i get some map revealers tho
but you start with more scvs, and i start with less probes, something like 2 probes vs 6 scvs makes sense
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